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SKILL.md
npx skills add arjun988/blender-skills --skill rigging
Production rigging in Blender with armatures, IK/FK, constraints, weight painting, mechanical rigs, facial rigs, and drivers. Use before animation on deforming assets via MCP.
npx skills add arjun988/blender-skills --skill rigging
Functional rigs supporting intended motion. Clean deformation. Engine-compatible bone hierarchies.
Prefix: ARM_[AssetName]
Bones: [side]_[region]_[name] — e.g., L_arm_upper, spine_01, jaw
| Use IK | Use FK |
|---|---|
| Legs (ground contact) | Spine (flexible arc) |
| Arms (hand placement) | Shoulder overlap |
| Feet planting | Finger detail |
| Mechanical reach | Whip/tail motion |
Standard: IK legs, FK spine; switchable arms for game characters.
| Constraint | Use |
|---|---|
| IK | Limb positioning |
| Copy Rotation | Mechanical sync |
| Limit Rotation | Joint ranges |
| Stretch To | Tentacles, pistons |
| Child Of | Weapon attach/detach |
| Shrinkwrap | Ground contact (use carefully) |
| Approach | Use Case |
|---|---|
| Bone-based | Game characters |
| Shape keys | Cinematics, dialog |
| Hybrid | Hero game characters |
Minimum game facial: jaw open, blink L/R, brow up/down.
| Topic | Reference | Load When |
|---|---|---|
| Humanoid rig | references/humanoid-rig.md | Characters |
| Mechanical rig | references/mechanical-rig.md | Props, vehicles |