npx skills add ...
npx skills add athevon/genjutsu --skill compose-motion
Jetpack Compose animation foundations - animate*AsState, AnimatedVisibility, Crossfade, updateTransition, SharedTransitionLayout, gestures.
npx skills add athevon/genjutsu --skill compose-motion
Version-sensitive. Every API name, SDK gate and browser-support claim below was verified on 2026-09-08 against primary sources. What against, and when, is in
_jutsu/VERSIONS.md. If that date is old, re-verify before acting on a version number.
Jetpack Compose animation core. Loaded for Android Compose and Compose Multiplatform projects. Concise rules here. Deep-dive in
references/. Baseline: Jetpack Compose 1.12.0 (current stable, Aug 2026) - i.e. Compose BOM 2026.08.x. Modern stable APIs only - noswipeable, noanimateContentSizehacks whereAnimatedContentis correct. Anything below flagged 'Compose 1.x+' is a since marker, not the target.
| Need | API |
|---|---|
| Single value over time | animateFloatAsState, animateDpAsState, animateColorAsState, etc. |
| Visibility / mount-unmount | AnimatedVisibility(visible) { ... } |
| Crossfade between states | Crossfade(target) { state -> ... } |
| Multi-state coordinated | updateTransition(target).animateFloat { ... } |
| Manual control / interruption | Animatable(initialValue) + animateTo(...) |
| Looping / infinite | rememberInfiniteTransition().animateFloat(...) |
| Shared elements | SharedTransitionLayout + Modifier.sharedElement(...) (Compose 1.7+) |
| Layout swap with anim | AnimatedContent(target) { ... } |
| Drag / swipe | Modifier.draggable + Animatable.snapTo/animateTo, or Modifier.anchoredDraggable for snap-points |
Rule: climb the ladder only when needed. animate*AsState covers 70% of cases. Reach for Animatable only when you need to interrupt, chain, or read velocity.
| Use | Spec |
|---|---|
| UI snap (modal, drawer, tab) | spring(stiffness = Spring.StiffnessMediumLow, dampingRatio = Spring.DampingRatioNoBouncy) |
| Tactile (button press release, toggle) | spring(stiffness = Spring.StiffnessMedium, dampingRatio = 0.85f) |
| Bouncy reveal (toast, FAB, success) | spring(stiffness = Spring.StiffnessLow, dampingRatio = Spring.DampingRatioMediumBouncy) |
| Drag follow (1:1 finger tracking) | spring(stiffness = Spring.StiffnessHigh, dampingRatio = 1f) |
Stiffness constants (androidx.compose.animation.core.Spring): StiffnessVeryLow 50f, StiffnessLow 200f, StiffnessMediumLow 400f, StiffnessMedium 1500f (the spring() default), StiffnessHigh 10000f. Higher = faster settle. Damping constants: DampingRatioHighBouncy 0.2f, DampingRatioMediumBouncy 0.5f, DampingRatioLowBouncy 0.75f, DampingRatioNoBouncy 1.0f (the default). Below 1.0 overshoots. Springs ignore durationMillis; if you need a deterministic duration, use tween(...) instead.
animate*AsState - The Bread and ButterThe label shows up in Layout Inspector / Animation Preview - always set it, future-you will thank present-you. Variants ship for Dp, Color, Offset, IntOffset, Size, Rect, Float, Int, and a generic animateValueAsState for custom types via TwoWayConverter.
AnimatedVisibility - Mount / Unmount with AnimCombine multiple enter/exit transitions with +. Respect motion-principles: exit shorter and simpler than enter (here 150ms tween fade vs full slide+fade enter). The content composable only runs while visible OR animating - safe to mount expensive children inside.
AnimatedContent - State-Driven Layout SwaptogetherWith runs enter and exit in parallel; using SizeTransform(clip = false) controls how the container resizes between contents. Keys matter: if targetState doesn't change identity, no transition fires.
Crossfade - Simple Fade Between StatesUse when you only need a fade. For anything richer (slide, scale, layout-aware), reach for AnimatedContent. Crossfade does NOT animate size - the container takes the size of the new content immediately.
updateTransition - Multi-Property CoordinatedUse when several properties animate together based on the same state. All children share the same transition timeline, so they finish in sync. Each animate* call accepts its own transitionSpec lambda for per-property tuning.
Animatable - Manual ControlReach for Animatable when you need to interrupt (stop()), chain (animateTo returns when finished), read live velocity, or kick off decay (animateDecay). It is the imperative escape hatch for drag-then-fling, snap-back, and any flow animate*AsState cannot express.
SharedTransitionLayout (Compose 1.7+) - Hero AnimationsTwo scopes plumbed down: SharedTransitionScope (where Modifier.sharedElement extension lives) and AnimatedVisibilityScope (the visibility context that drives the transition). rememberSharedContentState(key) keys MUST match across screens or no animation fires. Deep-dive in references/shared-transitions.md.
InfiniteTransition - LoopingRepeatMode.Restart jumps back to start each cycle; RepeatMode.Reverse ping-pongs. Always provide a pause / off path for accessibility (see Reduced Motion section below). For one-shot decay (fling), use Animatable.animateDecay instead.
| Need | Modifier |
|---|---|
| Tap | Modifier.clickable(onClick = ...) |
| Tap + long-press | Modifier.combinedClickable(onClick = ..., onLongClick = ...) |
| Drag (single axis) | Modifier.draggable(state, orientation) |
| Multi-touch / custom | Modifier.pointerInput { detectDragGestures { ... } } |
| Scroll offset reading | LazyListState or ScrollState.value |
| Swipe-to-dismiss / snap points | Modifier.anchoredDraggable(state) (Compose 1.6+, replaces swipeable) |
| Pinch + pan + rotate | Modifier.transformable(state) |
Deep-dive in references/gestures-compose.md (NestedScrollConnection, conflict resolution, fling decay).
If the actual layout size MUST change (parent depends on it), use Modifier.animateContentSize() so neighbors animate too, or wrap the swap in AnimatedContent.
LaunchedEffect(true) / LaunchedEffect(Unit) with hidden inputsIf you genuinely want "run once", use LaunchedEffect(Unit) on purpose AND ensure you don't capture varying state - or hoist the captured values out. When in doubt, key on the values you read.
key in a LazyColumn with item animationsModifier.animateItem() (Compose 1.7+, replaces animateItemPlacement) handles insert/remove/move automatically when key is stable.
AnimatedContent inside scrolling list itemsRule: heavy animation containers (AnimatedContent, SharedTransitionLayout) belong at screen scope, not per row.
See ../motion-principles/SKILL.md for the cross-platform doctrine.
ANIMATOR_DURATION_SCALE reads the animator duration scale directly. The cleaner call is ValueAnimator.areAnimatorsEnabled() (API 26+), which returns false when that scale is 0 - set by the developer-options "Animation off" toggle, Battery Saver, and the user-facing "Remove animations" (Settings -> Accessibility) toggle alike. Deep-dive in ../mobile-principles/references/accessibility-mobile.md.
| Need | Load |
|---|---|
| Shared transitions deep-dive | references/shared-transitions.md |
| Gestures + nestedScroll patterns | references/gestures-compose.md |
| Recomposition / jank / Layout Inspector | references/recomposition-and-anim.md |
| Advanced (M3 Expressive, AGSL, Canvas) | ../compose-graphics/SKILL.md |
| CMP / KMP patterns | ../compose-multiplatform/SKILL.md |
| Mobile UX context | ../mobile-principles/SKILL.md |
| Foundation (timing, easing, a11y) | ../motion-principles/SKILL.md |
AnimatedVisibility(
visible = expanded,
enter = slideInVertically(initialOffsetY = { -it }) + fadeIn(),
exit = slideOutVertically(targetOffsetY = { -it }) + fadeOut(animationSpec = tween(150)),
) {
Panel()
}AnimatedContent(
targetState = currentTab,
transitionSpec = {
(slideInHorizontally { it } + fadeIn()) togetherWith
(slideOutHorizontally { -it } + fadeOut())
},
label = "tabs",
) { tab ->
TabContent(tab)
}Crossfade(targetState = isLoading, label = "loadState") { loading ->
if (loading) Spinner() else Content()
}val transition = updateTransition(targetState = expanded, label = "expand")
val width by transition.animateDp(label = "width") { if (it) 300.dp else 100.dp }
val color by transition.animateColor(label = "color") { if (it) Color.Blue else Color.Gray }
val corner by transition.animateDp(label = "corner") { if (it) 24.dp else 8.dp }
Box(
Modifier
.width(width)
.background(color, RoundedCornerShape(corner)),
)val offsetX = remember { Animatable(0f) }
LaunchedEffect(triggerEvent) {
offsetX.animateTo(100f, spring())
offsetX.animateTo(0f, spring(dampingRatio = Spring.DampingRatioMediumBouncy))
}
Box(Modifier.offset { IntOffset(offsetX.value.roundToInt(), 0) })SharedTransitionLayout {
AnimatedContent(targetState = currentScreen, label = "nav") { screen ->
when (screen) {
Screen.List -> ListScreen(
sharedTransitionScope = this@SharedTransitionLayout,
animatedVisibilityScope = this@AnimatedContent,
)
is Screen.Detail -> DetailScreen(
item = screen.item,
sharedTransitionScope = this@SharedTransitionLayout,
animatedVisibilityScope = this@AnimatedContent,
)
}
}
}
// Inside ListScreen, on the card image:
with(sharedTransitionScope) {
Image(
painter = painter,
contentDescription = null,
modifier = Modifier.sharedElement(
sharedContentState = rememberSharedContentState(key = "hero-${item.id}"),
animatedVisibilityScope = animatedVisibilityScope,
),
)
}val infinite = rememberInfiniteTransition(label = "loader")
val rotation by infinite.animateFloat(
initialValue = 0f,
targetValue = 360f,
animationSpec = infiniteRepeatable(
animation = tween(1000, easing = LinearEasing),
repeatMode = RepeatMode.Restart,
),
label = "rotation",
)
Icon(Icons.Default.Refresh, contentDescription = null, modifier = Modifier.rotate(rotation))// BAD - animateDpAsState on width forces a layout pass every frame
val w by animateDpAsState(if (expanded) 300.dp else 100.dp)
Box(Modifier.width(w).height(60.dp))// GOOD - animate scale via graphicsLayer (composite-only, no layout)
val scale by animateFloatAsState(if (expanded) 3f else 1f, label = "scale")
Box(
Modifier
.width(100.dp)
.height(60.dp)
.graphicsLayer {
scaleX = scale
transformOrigin = TransformOrigin(0f, 0.5f)
},
)// BAD - re-runs only once, BUT also fires on every recomposition surprise
// when callers swap the composable instance. Worse: anything captured
// in the lambda is stale.
LaunchedEffect(true) {
offsetX.animateTo(target)
}// GOOD - explicit key tied to the trigger
LaunchedEffect(triggerKey) {
offsetX.animateTo(target)
}// BAD - on insert/delete/reorder, items animate to wrong slots
LazyColumn {
items(list) { item ->
AnimatedVisibility(visible = item.expanded) { ItemRow(item) }
}
}// GOOD - stable key by id, plus Modifier.animateItem for reorder anim
LazyColumn {
items(list, key = { it.id }) { item ->
Row(modifier = Modifier.animateItem()) {
AnimatedVisibility(visible = item.expanded) { ItemRow(item) }
}
}
}// BAD - every item runs its own transition graph; scroll = jank
LazyColumn {
items(list, key = { it.id }) { item ->
AnimatedContent(targetState = item.state) { state -> Row(state) }
}
}// GOOD - lift state, animate only the changing prop on the row
LazyColumn {
items(list, key = { it.id }) { item ->
val color by animateColorAsState(if (item.selected) selBg else bg, label = "rowBg")
Row(Modifier.background(color)) { Content(item) }
}
}@Composable
fun rememberReduceMotion(): Boolean {
val context = LocalContext.current
return remember {
Settings.Global.getFloat(
context.contentResolver,
Settings.Global.ANIMATOR_DURATION_SCALE,
1f,
) == 0f
}
}
val reduce = rememberReduceMotion()
val alpha by animateFloatAsState(
targetValue = if (visible) 1f else 0f,
animationSpec = if (reduce) snap() else spring(),
label = "alpha",
)