npx skills add ...
npx skills add browser-use/video-use --skill manim-video
npx skills add browser-use/video-use --skill manim-video
Production pipeline for mathematical and technical animations using Manim Community Edition. Creates 3Blue1Brown-style explainer videos, algorithm visualizations, equation derivations, architecture diagrams, and data stories. Use when users request: animated explanations, math animations, concept visualizations, algorithm walkthroughs, technical explainers, 3Blue1Brown style videos, or any programmatic animation with geometric/mathematical content.
This is educational cinema. Every frame teaches. Every animation reveals structure.
Before writing a single line of code, articulate the narrative arc. What misconception does this correct? What is the "aha moment"? What visual story takes the viewer from confusion to understanding? The user's prompt is a starting point — interpret it with pedagogical ambition.
Geometry before algebra. Show the shape first, the equation second. Visual memory encodes faster than symbolic memory. When the viewer sees the geometric pattern before the formula, the equation feels earned.
First-render excellence is non-negotiable. The output must be visually clear and aesthetically cohesive without revision rounds. If something looks cluttered, poorly timed, or like "AI-generated slides," it is wrong.
Opacity layering directs attention. Never show everything at full brightness. Primary elements at 1.0, contextual elements at 0.4, structural elements (axes, grids) at 0.15. The brain processes visual salience in layers.
Breathing room. Every animation needs self.wait() after it. The viewer needs time to absorb what just appeared. Never rush from one animation to the next. A 2-second pause after a key reveal is never wasted.
Cohesive visual language. All scenes share a color palette, consistent typography sizing, matching animation speeds. A technically correct video where every scene uses random different colors is an aesthetic failure.
Run scripts/setup.sh to verify all dependencies. Requires: Python 3.10+, Manim Community Edition v0.20+ (pip install manim), LaTeX (texlive-full on Linux, mactex on macOS), and ffmpeg. Reference docs tested against Manim CE v0.20.1.
| Mode | Input | Output | Reference |
|---|---|---|---|
| Concept explainer | Topic/concept | Animated explanation with geometric intuition | references/scene-planning.md |
| Equation derivation | Math expressions | Step-by-step animated proof | references/equations.md |
| Algorithm visualization | Algorithm description | Step-by-step execution with data structures | references/graphs-and-data.md |
| Data story | Data/metrics | Animated charts, comparisons, counters | references/graphs-and-data.md |
| Architecture diagram | System description | Components building up with connections | references/mobjects.md |
| Paper explainer | Research paper | Key findings and methods animated | references/scene-planning.md |
| 3D visualization | 3D concept | Rotating surfaces, parametric curves, spatial geometry | references/camera-and-3d.md |
Single Python script per project. No browser, no Node.js, no GPU required.
| Layer | Tool | Purpose |
|---|---|---|
| Core | Manim Community Edition | Scene rendering, animation engine |
| Math | LaTeX (texlive/MiKTeX) | Equation rendering via MathTex |
| Video I/O | ffmpeg | Scene stitching, format conversion, audio muxing |
| TTS | ElevenLabs / Qwen3-TTS (optional) | Narration voiceover |
plan.md with narrative arc, scene list, visual elements, color palette, voiceover scriptscript.py with one class per scene, each independently renderablemanim -ql script.py Scene1 Scene2 ... for draft, -qh for productionfinal.mp4references/rendering.md| Palette | Background | Primary | Secondary | Accent | Use case |
|---|---|---|---|---|---|
| Classic 3B1B | #1C1C1C | #58C4DD (BLUE) | #83C167 (GREEN) | #FFFF00 (YELLOW) | General math/CS |
| Warm academic | #2D2B55 | #FF6B6B | #FFD93D | #6BCB77 | Approachable |
| Neon tech | #0A0A0A | #00F5FF | #FF00FF | #39FF14 | Systems, architecture |
| Monochrome | #1A1A2E | #EAEAEA | #888888 | #FFFFFF | Minimalist |
| Context | run_time | self.wait() after |
|---|---|---|
| Title/intro appear | 1.5s | 1.0s |
| Key equation reveal | 2.0s | 2.0s |
| Transform/morph | 1.5s | 1.5s |
| Supporting label | 0.8s | 0.5s |
| FadeOut cleanup | 0.5s | 0.3s |
| "Aha moment" reveal | 2.5s | 3.0s |
| Role | Font size | Usage |
|---|---|---|
| Title | 48 | Scene titles, opening text |
| Heading | 36 | Section headers within a scene |
| Body | 30 | Explanatory text |
| Label | 24 | Annotations, axis labels |
| Caption | 20 | Subtitles, fine print |
Use monospace fonts for all text. Manim's Pango renderer produces broken kerning with proportional fonts at all sizes. See references/visual-design.md for full recommendations.
Minimum font_size=18 for readability.
Never use identical config for all scenes. For each scene:
Before any code, write plan.md. See references/scene-planning.md for the comprehensive template.
One class per scene. Every scene is independently renderable.
Key patterns:
self.add_subcaption("text", duration=N) or subcaption="text" on self.play()self.camera.background_color set in every sceneself.play(FadeOut(Group(*self.mobjects)))| Quality | Resolution | FPS | Speed |
|---|---|---|---|
-ql (draft) | 854x480 | 15 | 5-15s/scene |
-qm (medium) | 1280x720 | 30 | 15-60s/scene |
-qh (production) | 1920x1080 | 60 | 30-120s/scene |
Always iterate at -ql. Only render -qh for final output.
| File | Contents |
|---|---|
references/animations.md | Core animations, rate functions, composition, .animate syntax, timing patterns |
references/mobjects.md | Text, shapes, VGroup/Group, positioning, styling, custom mobjects |
references/visual-design.md | 12 design principles, opacity layering, layout templates, color palettes |
references/equations.md | LaTeX in Manim, TransformMatchingTex, derivation patterns |
references/graphs-and-data.md | Axes, plotting, BarChart, animated data, algorithm visualization |
references/camera-and-3d.md | MovingCameraScene, ThreeDScene, 3D surfaces, camera control |
references/scene-planning.md | Narrative arcs, layout templates, scene transitions, planning template |
references/rendering.md | CLI reference, quality presets, ffmpeg, voiceover workflow, GIF export |
references/troubleshooting.md | LaTeX errors, animation errors, common mistakes, debugging |
references/animation-design-thinking.md | When to animate vs show static, decomposition, pacing, narration sync |
references/updaters-and-trackers.md | ValueTracker, add_updater, always_redraw, time-based updaters, patterns |
references/paper-explainer.md | Turning research papers into animations — workflow, templates, domain patterns |
references/decorations.md | SurroundingRectangle, Brace, arrows, DashedLine, Angle, annotation lifecycle |
references/production-quality.md | Pre-code, pre-render, post-render checklists, spatial layout, color, tempo |
If the user asks for creative, experimental, or unconventional explanatory approaches, select a strategy and reason through it BEFORE designing the animation.
Take a standard mathematical/technical visualization and transform it:
from manim import *
BG = "#1C1C1C"
PRIMARY = "#58C4DD"
SECONDARY = "#83C167"
ACCENT = "#FFFF00"
MONO = "Menlo"
class Scene1_Introduction(Scene):
def construct(self):
self.camera.background_color = BG
title = Text("Why Does This Work?", font_size=48, color=PRIMARY, weight=BOLD, font=MONO)
self.add_subcaption("Why does this work?", duration=2)
self.play(Write(title), run_time=1.5)
self.wait(1.0)
self.play(FadeOut(title), run_time=0.5)manim -ql script.py Scene1_Introduction Scene2_CoreConcept # draft
manim -qh script.py Scene1_Introduction Scene2_CoreConcept # productioncat > concat.txt << 'EOF'
file 'media/videos/script/480p15/Scene1_Introduction.mp4'
file 'media/videos/script/480p15/Scene2_CoreConcept.mp4'
EOF
ffmpeg -y -f concat -safe 0 -i concat.txt -c copy final.mp4manim -ql --format=png -s script.py Scene2_CoreConcept # preview still# WRONG: MathTex("\frac{1}{2}")
# RIGHT:
MathTex(r"\frac{1}{2}")label.to_edge(DOWN, buff=0.5) # never < 0.5self.play(ReplacementTransform(note1, note2)) # not Write(note2) on topself.play(Create(circle)) # must add first
self.play(circle.animate.set_color(RED)) # then animate