npx skills add ...
npx skills add chrisbanes/skills --skill compose-ui-testing-patterns
Use when writing or reviewing Jetpack Compose UI tests, screenshot tests, previews, semantics assertions, fake image loading, keyboard input, focus assertions, interaction state (hover/pressed/focused), or tests for plain state-driven UI composables.
npx skills add chrisbanes/skills --skill compose-ui-testing-patterns
Test the smallest UI contract that proves the behavior. Prefer plain state-driven UI tests with callbacks. Add integration only when lifecycle, navigation, DI, or platform behavior is the thing under test.
| What you need to prove | Test shape |
|---|---|
| Text, button, loading/error branch, conditional content | Plain UI Compose test |
| Callback wiring from click/input | Plain UI Compose test |
| Focus navigation or keyboard behavior | Compose test with key input |
| Visual layout, clipping, elevation, typography, image composition | Screenshot test |
| State holder updates UI correctly | State holder/unit test plus one wiring smoke test |
| Hover, pressed, focused, dragged interaction state | Plain UI test with MutableInteractionSource |
| Navigation, lifecycle, DI integration | Integration test |
If the screen has a state holder/UI split, test the plain UI composable:
This avoids constructing ViewModels, components, repositories, navigation, and dependency graphs for layout behavior.
Assert semantics when behavior is semantic:
onNodeWithText.assertIsEnabled, assertIsNotEnabled.assertDoesNotExist.Use test tags for nodes that have no stable user-visible text or where multiple nodes share text. Do not use tags as the first choice for all assertions; user-visible semantics are usually stronger.
Use simple counters or captured values:
For plain captured callback values, a direct assertion after the action is usually enough. Use runOnIdle when the assertion needs Compose to finish applying snapshot state, recomposition, or queued UI work before reading the result.
For layout, branch, and callback behavior, render controlled state with setContent instead of constructing the production app graph. Production DI, repositories, lifecycle observers, and background effects add asynchronous work that is irrelevant to a plain UI contract and can make the test flaky.
Do not use Thread.sleep to wait for Compose. Drive the UI to a known state, then use semantic assertions and Compose synchronization (waitForIdle, runOnIdle, or a bounded waitUntil for a real asynchronous condition). Reserve full-app integration for behavior that actually depends on navigation, lifecycle, DI, or platform wiring.
When a composable's appearance or behavior depends on interaction state (hover, focus, press, drag), inject a MutableInteractionSource and emit the desired state directly. Do not try to simulate pointer/mouse events to trigger interaction states — that approach is fragile, environment-dependent, and produces flaky tests.
The same pattern works for PressInteraction.Press / Release / Cancel, FocusInteraction.Focus / Unfocus, and DragInteraction.Start / Stop / Cancel. Emit the entry interaction, waitForIdle, then assert the result.
Key points:
MutableInteractionSource rather than relying on the default internal source. This gives you full control over state transitions.TestScope().launch { }) since emit is a suspend function. Do not use LaunchedEffect — that is a production Compose effect, not a test tool.For keyboard, TV, and desktop UI, drive navigation with the same input model users use (keys/D-pad), not clicks alone. Assert focused semantics, not colors or scale; reserve screenshots for visual focus treatment.
Details—focus graph, FocusRequester, restoration, key handlers, and test patterns: compose-focus-navigation.
Use screenshots for visual contracts that semantics cannot prove:
Keep screenshot state deterministic:
When image content is irrelevant, fake the loader and assert the requested model if that is the behavior. The exact hook depends on your image library; a project helper might look like this:
When image appearance matters, provide a deterministic local painter/bitmap instead of network data.