OverviewHistoryStatsSecurity
npx skills add ...
Documentation
SKILL.md
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill godot-export
Export and build a Godot 4.7 project for distribution: install export templates, define export presets (Windows/macOS/Linux/Web/Android), run headless command-line exports for CI, and handle web (HTML5) COOP/COEP and dedicated-server/headless builds. Use when exporting a Godot game, configuring export_presets.cfg, building for web/desktop/mobile, or automating builds from the command line.
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill godot-export
Turn a project into runnable platform builds via export presets and the command line, and handle the web/dedicated-server gotchas. Targets Godot 4.7.
When not to use: storefront publishing flows → steam-publish/itch-publish; the
networking code of a server → godot-multiplayer (this skill covers building it headless).
.tpz offline. Versions must
match the editor exactly.export_presets.cfg.--export-release "<preset name>" <output path>.res://
read-only; write to user://.--export-release "Windows" fails if the preset is
named "Windows Desktop". Names are case- and space-sensitive; quote them.Cross-Origin-Opener-Policy: same-origin and
Cross-Origin-Embedder-Policy: require-corp (cross-origin isolation for
SharedArrayBuffer). Must be served over HTTP(S), not opened as a file://. itch.io has
a "SharedArrayBuffer support" toggle for this.res:// at runtime fails in exports (read-only, packed). Use user://..json, .txt)
are not auto-included — add them via the preset's Resources > Filters to export
non-resource files (e.g. *.json).INTERNET permission for networked games.--export-debug enables remote debugging and debug checks; ship
--export-release.export_presets.cfg structure, all useful CLI flags, custom feature tags,
PCK/expansion patching, encryption, and per-platform setup (Android keystore, macOS
signing, web headers), read references/presets-and-cli.md.godot-multiplayer — the dedicated-server code you export headless.steam-publish / itch-publish — getting the build to players.prototype-fast / game-jam — quick web/desktop builds for sharing.*