npx skills add ...
npx skills add github/awesome-copilot --skill freecad-scripts
npx skills add github/awesome-copilot --skill freecad-scripts
Expert skill for writing FreeCAD Python scripts, macros, and automation. Use when asked to create FreeCAD models, parametric objects, Part/Mesh/Sketcher scripts, workbench tools, GUI dialogs with PySide, Coin3D scenegraph manipulation, or any FreeCAD Python API task. Covers FreeCAD scripting basics, geometry creation, FeaturePython objects, interface tools, and macro development.
Expert skill for generating production-quality Python scripts for the FreeCAD CAD application. Interprets shorthand, quasi-code, and natural language descriptions of 3D modeling tasks and translates them into correct FreeCAD Python API calls.
FreeCAD embeds a Python interpreter. Scripts run in an environment where these key modules are available:
The Part module wraps OpenCASCADE and provides BRep solid modeling:
sketch = doc.addObject("Sketcher::SketchObject", "MySketch") sketch.Placement = FreeCAD.Placement( FreeCAD.Vector(0, 0, 0), FreeCAD.Rotation(0, 0, 0, 1) )
idx_line = sketch.addGeometry(Part.LineSegment( FreeCAD.Vector(0, 0, 0), FreeCAD.Vector(10, 0, 0))) idx_circle = sketch.addGeometry(Part.Circle( FreeCAD.Vector(5, 5, 0), FreeCAD.Vector(0, 0, 1), 3))
sketch.addConstraint(Sketcher.Constraint("Coincident", 0, 2, 1, 1)) sketch.addConstraint(Sketcher.Constraint("Horizontal", 0)) sketch.addConstraint(Sketcher.Constraint("DistanceX", 0, 1, 0, 2, 10.0)) sketch.addConstraint(Sketcher.Constraint("Radius", 1, 3.0)) sketch.addConstraint(Sketcher.Constraint("Fixed", 0, 1))
doc.recompute()
FeaturePython objects are custom parametric objects with properties that trigger recomputation:
| Property Type | Python Type | Description |
|---|---|---|
App::PropertyBool | bool | Boolean |
App::PropertyInteger | int | Integer |
App::PropertyFloat | float | Float |
App::PropertyString | str | String |
App::PropertyLength | float (units) | Length with units |
App::PropertyAngle | float (deg) | Angle in degrees |
App::PropertyVector | FreeCAD.Vector | 3D vector |
App::PropertyPlacement | FreeCAD.Placement | Position + rotation |
App::PropertyLink | object ref | Link to another object |
App::PropertyLinkList | list of refs | Links to multiple objects |
App::PropertyEnumeration | list/str | Dropdown selection |
App::PropertyFile | str | File path |
App::PropertyColor | tuple | RGB color (0.0-1.0) |
App::PropertyPythonObject | any | Serializable Python object |
When interpreting shorthand or quasi-code for FreeCAD scripts:
Part.makeBox(), "cylinder" → Part.makeCylinder(), "sphere" → Part.makeSphere(), "merge/combine/join" → .fuse(), "subtract/cut/remove" → .cut(), "intersect" → .common(), "round edges/fillet" → .makeFillet(), "bevel/chamfer" → .makeChamfer()doc = FreeCAD.ActiveDocument or FreeCAD.newDocument()doc.recompute() after modificationsif FreeCAD.GuiUp: when the script may run headlessPart.show(shape, "Name") for quick display, or doc.addObject("Part::Feature", "Name") for named persistent objectsSee the references/ directory for topic-organized guides:
# Create or access a document
doc = FreeCAD.newDocument("MyDoc")
doc = FreeCAD.ActiveDocument
# Add objects
box = doc.addObject("Part::Box", "MyBox")
box.Length = 10.0
box.Width = 10.0
box.Height = 10.0
# Recompute
doc.recompute()
# Access objects
obj = doc.getObject("MyBox")
obj = doc.MyBox # Attribute access also works
# Remove objects
doc.removeObject("MyBox")import FreeCAD
# Vectors
v1 = FreeCAD.Vector(1, 0, 0)
v2 = FreeCAD.Vector(0, 1, 0)
v3 = v1.cross(v2) # Cross product
d = v1.dot(v2) # Dot product
v4 = v1 + v2 # Addition
length = v1.Length # Magnitude
v_norm = FreeCAD.Vector(v1)
v_norm.normalize() # In-place normalize
# Rotations
rot = FreeCAD.Rotation(FreeCAD.Vector(0, 0, 1), 45) # axis, angle(deg)
rot = FreeCAD.Rotation(0, 0, 45) # Euler angles (yaw, pitch, roll)
# Placements (position + orientation)
placement = FreeCAD.Placement(
FreeCAD.Vector(10, 20, 0), # translation
FreeCAD.Rotation(0, 0, 45), # rotation
FreeCAD.Vector(0, 0, 0) # center of rotation
)
obj.Placement = placement
# Matrix (4x4 transformation)
import math
mat = FreeCAD.Matrix()
mat.move(FreeCAD.Vector(10, 0, 0))
mat.rotateZ(math.radians(45))import FreeCAD
import Part
# --- Primitive Shapes ---
box = Part.makeBox(10, 10, 10) # length, width, height
cyl = Part.makeCylinder(5, 20) # radius, height
sphere = Part.makeSphere(10) # radius
cone = Part.makeCone(5, 2, 10) # r1, r2, height
torus = Part.makeTorus(10, 2) # major_r, minor_r
# --- Wires and Edges ---
edge1 = Part.makeLine((0, 0, 0), (10, 0, 0))
edge2 = Part.makeLine((10, 0, 0), (10, 10, 0))
edge3 = Part.makeLine((10, 10, 0), (0, 0, 0))
wire = Part.Wire([edge1, edge2, edge3])
# Circles and arcs
circle = Part.makeCircle(5) # radius
arc = Part.makeCircle(5, FreeCAD.Vector(0, 0, 0),
FreeCAD.Vector(0, 0, 1), 0, 180) # start/end angle
# --- Faces ---
face = Part.Face(wire) # From a closed wire
# --- Solids from Faces/Wires ---
extrusion = face.extrude(FreeCAD.Vector(0, 0, 10)) # Extrude
revolved = face.revolve(FreeCAD.Vector(0, 0, 0),
FreeCAD.Vector(0, 0, 1), 360) # Revolve
# --- Boolean Operations ---
fused = box.fuse(cyl) # Union
cut = box.cut(cyl) # Subtraction
common = box.common(cyl) # Intersection
fused_clean = fused.removeSplitter() # Clean up seams
# --- Fillets and Chamfers ---
filleted = box.makeFillet(1.0, box.Edges) # radius, edges
chamfered = box.makeChamfer(1.0, box.Edges) # dist, edges
# --- Loft and Sweep ---
loft = Part.makeLoft([wire1, wire2], True) # wires, solid
swept = Part.Wire([path_edge]).makePipeShell([profile_wire],
True, False) # solid, frenet
# --- BSpline Curves ---
from FreeCAD import Vector
points = [Vector(0,0,0), Vector(1,2,0), Vector(3,1,0), Vector(4,3,0)]
bspline = Part.BSplineCurve()
bspline.interpolate(points)
edge = bspline.toShape()
# --- Show in document ---
Part.show(box, "MyBox") # Quick display (adds to active doc)
# Or explicitly:
doc = FreeCAD.ActiveDocument or FreeCAD.newDocument()
obj = doc.addObject("Part::Feature", "MyShape")
obj.Shape = box
doc.recompute()shape = obj.Shape
# Access sub-elements
shape.Vertexes # List of Vertex objects
shape.Edges # List of Edge objects
shape.Wires # List of Wire objects
shape.Faces # List of Face objects
shape.Shells # List of Shell objects
shape.Solids # List of Solid objects
# Bounding box
bb = shape.BoundBox
print(bb.XMin, bb.XMax, bb.YMin, bb.YMax, bb.ZMin, bb.ZMax)
print(bb.Center)
# Properties
shape.Volume
shape.Area
shape.Length # For edges/wires
face.Surface # Underlying geometric surface
edge.Curve # Underlying geometric curve
# Shape type
shape.ShapeType # "Solid", "Shell", "Face", "Wire", "Edge", "Vertex", "Compound"import Mesh
# Create mesh from vertices and facets
mesh = Mesh.Mesh()
mesh.addFacet(
0.0, 0.0, 0.0, # vertex 1
1.0, 0.0, 0.0, # vertex 2
0.0, 1.0, 0.0 # vertex 3
)
# Import/Export
mesh = Mesh.Mesh("/path/to/file.stl")
mesh.write("/path/to/output.stl")
# Convert Part shape to Mesh
import Part
import MeshPart
shape = Part.makeBox(1, 1, 1)
mesh = MeshPart.meshFromShape(Shape=shape, LinearDeflection=0.1,
AngularDeflection=0.5)
# Convert Mesh to Part shape
shape = Part.Shape()
shape.makeShapeFromMesh(mesh.Topology, 0.05) # tolerance
solid = Part.makeSolid(shape)