npx skills add ...
npx skills add hkuds/cli-anything --skill cli-anything-unrealinsights
Capture Unreal Engine traces, inspect Trace Store files, keep Unreal Insights GUI open, and export/summarize timing/counter data.
npx skills add hkuds/cli-anything --skill cli-anything-unrealinsights
Use this CLI when you need agent-friendly access to Unreal Insights trace capture and exporter workflows on Windows.
UnrealInsights.exeUNREALINSIGHTS_EXEUNREAL_TRACE_SERVER_EXEUNREALINSIGHTS_TRACETo use a source-built engine's matching UnrealInsights.exe:
This first looks for Engine\Binaries\Win64\UnrealInsights.exe under the
specified engine root, then builds it with that engine's Build.bat if needed.
You can also keep using the explicit form:
This is the preferred flow when an agent needs to start profiling now and stop or snapshot later in a follow-up turn.
If a tracked capture session is still running, capture start now requires
--replace so the previous process is stopped before a new one is launched.
Live command delivery requires UNREALINSIGHTS_LIVE_EXEC or --backend-command.
If no backend is configured, live commands return a JSON error and do not claim
success. live stop-trace stops trace collection without killing the UE process;
capture stop still terminates the harness-launched process tree.
GUI commands omit -NoUI and -AutoQuit so Unreal Insights remains open.
Prefer equals-form wildcard filters such as --timers=* and --counter=*.
The harness passes simple values to UnrealInsights without inner quotes so
wildcards remain usable inside -ExecOnAnalysisCompleteCmd.
The summary reports top timers, focused GameThread/RenderThread/RHIThread hotspots, wait/task-related timers, counter peaks, and uncovered domains for future Memory/Network/Slate/Asset/Cooking analysis.
analyze summary also returns export_status and
summary.diagnostics.export_status_counts so agents can distinguish successful
exports from trace/filter combinations that completed but produced no rows.
--json for agent workflows.trace_pathexec_commandoutput_filesoutput_statusstatus_messagelog_pathexit_codewarningserrorssucceededcommandtrace_pathtrace_existstrace_sizepid or exit_codepidrunningtarget_exeproject_pathtrace_pathtrace_sizestarted_atstore_dirtrace_counttraceslatestpidlive_commandbackendexit_codesucceededexportsexport_statussummary.top_timerssummary.focus_threadssummary.wait_timerssummary.counter_peakssummary.diagnosticssummary.uncovered_domainsTreat output_status == "ok" as a materialized export. Treat
output_status == "no_output" as an empty trace/filter result, not a backend
crash. Use exporter_error, process_failed, and timed_out for retry or
debugging decisions.
capture stop is a best-effort stop of the harness-launched process tree.capture snapshot is a best-effort filesystem snapshot of the active trace.example_trace.decomp.utrace sample
when present; the binary trace is not vendored.cli-anything-unrealinsights trace set D:\captures\session.utrace
cli-anything-unrealinsights --json trace infocli-anything-unrealinsights --json store info
cli-anything-unrealinsights --json store list --live-only
cli-anything-unrealinsights --json store latest --set-currentcli-anything-unrealinsights --json capture run `
--project 'D:\Projects\MyGame\MyGame.uproject' `
--engine-root 'D:\Program Files\Epic Games\UE_5.5' `
--output-trace D:\captures\boot.utrace `
--channels "default,bookmark" `
--exec-cmd "Trace.Bookmark BootStart" `
--wait --timeout 300cli-anything-unrealinsights --json capture run `
'D:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor.exe' `
--target-arg 'D:\Projects\MyGame\MyGame.uproject'cli-anything-unrealinsights --json capture start `
--project 'D:\Projects\MyGame\MyGame.uproject' `
--engine-root 'D:\Program Files\Epic Games\UE_5.5' `
--output-trace D:\captures\live_session.utrace
cli-anything-unrealinsights --json capture status
cli-anything-unrealinsights --json capture snapshot D:\captures\live_snapshot.utrace
cli-anything-unrealinsights --json capture stop$env:UNREALINSIGHTS_LIVE_EXEC='ushell-wrapper --pid {pid} --cmd "{cmd}"'
cli-anything-unrealinsights --json live processes
cli-anything-unrealinsights --json live trace-status --pid 1234
cli-anything-unrealinsights --json live bookmark --pid 1234 "BeforeExport"
cli-anything-unrealinsights --json live stop-trace --pid 1234cli-anything-unrealinsights --json gui status
cli-anything-unrealinsights --json gui open --trace D:\captures\session.utrace
cli-anything-unrealinsights --json gui open-latestcli-anything-unrealinsights --json -t D:\captures\session.utrace export threads D:\out\threads.csv
cli-anything-unrealinsights --json -t D:\captures\session.utrace export timer-stats D:\out\stats.csv --region=EXPORT_CAPTURE
cli-anything-unrealinsights --json -t D:\captures\session.utrace export counter-values D:\out\counter_values.csv --counter=*cli-anything-unrealinsights --json -t D:\captures\session.utrace batch run-rsp D:\out\exports.rspcli-anything-unrealinsights --json -t D:\captures\session.utrace analyze summary --out D:\out\summary
cli-anything-unrealinsights --json analyze summary --skip-export --out D:\out\summary