npx skills add ...
npx skills add iart-ai/web-animation-skills --skill 60fps-animation
This skill should be used when the user asks to "fix janky CSS animation", "make animation 60fps", "stop layout thrashing", "animate width/height/top/left smoothly", "convert animation to transform", "animate box-shadow performantly", "animate height auto", "FLIP animation", or "why is my scroll/hover animation choppy".
npx skills add iart-ai/web-animation-skills --skill 60fps-animation
Eliminate the #1 cause of janky web animation: animating properties that force the browser to recalculate layout (reflow) or repaint on every frame. The browser renders in stages — layout → paint → composite. Animating width, height, top, left, margin, padding, box-shadow, or filter re-runs layout and/or paint each frame, blocking the main thread. Animating transform and opacity runs entirely on the compositor (often the GPU), skipping layout and paint, which is what makes animation smooth at 60/120fps.
Use when an animation stutters or drops frames, when a hover/scroll effect feels heavy, when animating size/position/shadow, when a layout change needs to animate smoothly (cards reordering, an element moving between containers), when animating height: auto, or when reviewing animation code for performance.
Map every "expensive" animation to a cheap equivalent.
| Animating (expensive) | Triggers | Replace with (cheap) |
|---|---|---|
width / height | Layout + Paint | transform: scaleX()/scaleY() (+ FLIP for true size) |
top / left / margin | Layout + Paint | transform: translate() |
box-shadow | Paint | Animate opacity of a pseudo-element holding the shadow |
filter: blur() | Paint (heavy) | Cross-fade two layers via opacity, or accept sparingly |
background-position | Paint | transform: translate() on a child layer |
color / background | Paint | Often acceptable; or cross-fade layers |
scaleX distorts inner content (text stretches). For true resizing without distortion, use FLIP.
Animating box-shadow repaints a large blurred region every frame. Instead paint the shadow once on a ::after, then animate only its opacity.
The blurred shadow is rasterized once; hovering only changes a compositor opacity — smooth at any frame rate.
FLIP (First, Last, Invert, Play) animates a layout change (reorder, resize, move between containers) using only transform. Measure where the element was (First) and will be (Last), apply an inverting transform so it visually appears unmoved, then animate the transform back to identity (Play). The DOM ends in its real final layout; the motion is pure compositor work.
The Web Animations API animate() runs the transform on the compositor. For many elements, batch all getBoundingClientRect() reads before any mutation (see layout thrashing below).
height: auto is not interpolatable historically. Modern and fallback approaches:
The grid trick animates the track size (compositor-friendly enough and broadly supported) and needs no JS height measurement. Use interpolate-size: allow-keywords / calc-size(auto, size) where the target browsers support it; keep the grid technique as the cross-browser default.
Reading a layout property (offsetWidth, getBoundingClientRect, scrollTop, getComputedStyle) after a write forces a synchronous reflow. Interleaving reads and writes in a loop ("layout thrashing") can run dozens of forced reflows per frame.
For frame-synced work, read in a requestAnimationFrame callback and apply writes; libraries like fastdom formalize this read/write scheduling.
will-change: transform promotes an element to its own compositor layer ahead of time, avoiding a hitch at animation start. But every promoted layer costs GPU memory, and over-use degrades performance.
Rules: apply just before the animation (e.g. on hover/parent state), remove it after (will-change: auto) when idle, never blanket-apply to many elements, and never leave it permanently on large/numerous nodes. A single transform: translateZ(0) hack does the same promotion but is harder to undo — prefer will-change.
Packaged helper (
scripts/):scripts/seek-shot.sh anim.html 0 1.5 3freezes the?t=Nharness and screenshots each moment;scripts/contact-sheet.sh sheet.png frame-*.pngtiles them for one-glance review. Seescripts/README.md.
The deliverable is one self-contained .html that opens directly in a browser — the markup, the CSS/JS animation, and a freeze harness in one file. For this skill, verification is two-pronged: the frame must look right and be cheap to produce (compositor-only).
Output contract:
.html, deps via CDN if any, animation driven by CSS transitions/@keyframes or the Web Animations API.@keyframes → ?t=N sets el.style.animationDelay = (-N)+'s'; el.style.animationPlayState = 'paused'.anim.pause(); anim.currentTime = N*1000.Verify loop — freeze → screenshot, then profile for jank:
?t=0, mid, end), screenshot each; confirm the motion is visually correct (no clipped/stretched text from scaleX, FLIP lands on the real layout, shadow/height transitions look right).npx playwright screenshot for the visual, plus a CDP/tracing capture, and assert no Layout/Paint events fire during the animation window.Before you finish:
transform / opacity animate per frame; DevTools shows no per-frame Layout/Paint.scaleX text distortion, FLIP lands true.will-change applied just-in-time and removed when idle (no leftover layers).prefers-reduced-motion honored.| Goal | Do this |
|---|---|
| Move element | transform: translate() |
| Resize without distortion | FLIP with transform |
| Shadow on hover | Animate opacity of shadow pseudo-element |
| Expand to content height | grid 0fr→1fr, or interpolate-size: allow-keywords |
| Many elements moving | Batch getBoundingClientRect reads, then writes |
| Smooth animation start | will-change just-in-time, remove when idle |
| Verify it's compositor-only | DevTools Performance: no purple "Layout"/green "Paint" per frame |
scaleX/scaleY stretches text and children; use FLIP when content must stay crisp.transform percentages are relative to the element's own box, not the parent — different from left: %.will-change or translateZ(0) creates too many layers and hurts performance; promote only what animates.filter and backdrop-filter are compositor-related but still expensive; animate their presence via opacity cross-fades rather than animating the blur radius.1fr→0fr content must have overflow: hidden and min-height: 0 or it won't collapse.@media (prefers-reduced-motion: reduce).references/patterns-and-profiling.md — full runnable examples (accordion, reorder list, parallax), DevTools profiling walkthrough to confirm compositor-only frames, reduced-motion patterns, and a property-cost cheat sheet.*.card { position: relative; }
.card::after {
content: "";
position: absolute;
inset: 0;
border-radius: inherit;
box-shadow: 0 12px 28px rgba(0,0,0,0.35);
opacity: 0;
transition: opacity 300ms ease;
pointer-events: none;
}
.card:hover::after { opacity: 1; }function flip(el, mutate) {
const first = el.getBoundingClientRect(); // First
mutate(); // change the DOM/layout
const last = el.getBoundingClientRect(); // Last
const dx = first.left - last.left;
const dy = first.top - last.top;
const sx = first.width / last.width;
const sy = first.height / last.height;
el.animate(
[
{ transformOrigin: 'top left',
transform: `translate(${dx}px, ${dy}px) scale(${sx}, ${sy})` }, // Invert
{ transformOrigin: 'top left', transform: 'none' }, // Play
],
{ duration: 300, easing: 'cubic-bezier(0.2, 0, 0, 1)' }
);
}
// usage: animate an element moving to a new grid position
flip(card, () => targetContainer.appendChild(card));/* Modern (Chrome 129+/supporting browsers): opt size keywords into animation */
.panel {
interpolate-size: allow-keywords; /* enables animating to/from auto */
height: 0;
overflow: clip;
transition: height 300ms ease;
}
.panel.open { height: auto; }
/* calc-size() also works: height: calc-size(auto, size); *//* Robust fallback today: CSS grid 1fr -> 0fr */
.wrapper {
display: grid;
grid-template-rows: 0fr; /* collapsed */
transition: grid-template-rows 300ms ease;
}
.wrapper.open { grid-template-rows: 1fr; }
.wrapper > .content { overflow: hidden; min-height: 0; }// BAD: read, write, read, write... forces reflow each iteration
items.forEach((el) => {
const w = el.offsetWidth; // read (forces layout)
el.style.width = w * 1.5 + 'px'; // write (invalidates layout)
});
// GOOD: batch all reads, then all writes
const widths = items.map((el) => el.offsetWidth); // all reads
items.forEach((el, i) => { // all writes
el.style.width = widths[i] * 1.5 + 'px';
});.menu { will-change: transform; } /* only on elements about to animate */npx playwright screenshot --wait-for-timeout=500 "file://$PWD/anim.html?t=0.3" frame.png