npx skills add ...
npx skills add jwynia/agent-skills --skill worldbuilding
Diagnose world-level story problems. This skill should be used when settings feel thin, institutions feel designed rather than evolved, economies don't make sense, or non-human species feel like humans in costume. Keywords: worldbuilding, setting, world, institutions, economy, culture, species, consequences.
npx skills add jwynia/agent-skills --skill worldbuilding
Diagnose world-level problems in fictional settings. Identify what's missing or unconvincing and recommend specific interventions.
Use this skill when:
Do NOT use this skill when:
Worlds fail when they feel designed rather than evolved.
Good worldbuilding creates the perception that the setting has history, internal logic, and processes that operate independently of the plot.
Symptoms: Setting exists but has no independent logic Interventions: systemic-worldbuilding (trace consequences)
Symptoms: Technology/magic exists but hasn't transformed society Interventions: Consequence Cascade Analysis
Symptoms: Organizations feel designed last week Interventions: Organic Institutional Design
Symptoms: Trade exists without supply chains; prices arbitrary Interventions: economic-systems
Symptoms: Religion is flavor without theological depth Interventions: belief-systems
Symptoms: Traditions feel random; surface-level aesthetic Interventions: memetic-depth
Symptoms: Aliens/species are humans in costume Interventions: conlang, alien-sensory frameworks
Symptoms: Names sound like English; no linguistic texture Interventions: conlang, language-evolution
Apply to any major speculative element:
One unified culture for entire planets/species. Fix: Add regional variation, class differences, schisms.
Technology exists when plot needs it. Fix: Trace consequence cascade.
World unchanged for centuries. Fix: Add recent disruptions, reforms in progress.
Antagonist nation uniformly evil. Fix: Add internal debates, ordinary people.
Non-humans with minor cosmetic differences. Fix: Start with biology, trace to cognition, trace to culture.
Go Deep When:
Stay Shallow When: