npx skills add ...
npx skills add langchain-ai/langchain-skills --skill langgraph-fundamentals
INVOKE THIS SKILL when writing ANY LangGraph code. Covers StateGraph, state schemas, nodes, edges, Command, Send, invoke, streaming, and error handling.
npx skills add langchain-ai/langchain-skills --skill langgraph-fundamentals
Graphs must be compile()d before execution.
Follow these 5 steps when building a new graph:
| Use LangGraph When | Use Alternatives When |
|---|---|
| Need fine-grained control over agent orchestration | Quick prototyping → LangChain agents |
| Building complex workflows with branching/loops | Simple stateless workflows → LangChain direct |
| Require human-in-the-loop, persistence | Batteries-included features → Deep Agents |
| Need | Solution | Example |
|---|---|---|
| Overwrite value | No reducer (default) | Simple fields like counters |
| Append to list | Reducer (operator.add / concat) | Message history, logs |
| Custom logic | Custom reducer function | Complex merging |
Node functions accept these arguments:
| Signature | When to Use |
|---|---|
def node(state: State) | Simple nodes that only need state |
def node(state: State, config: RunnableConfig) | Need thread_id, tags, or configurable values |
def node(state: State, runtime: Runtime[Context]) | Need runtime context, store, or stream_writer |
| Signature | When to Use |
|---|---|
(state) => {...} | Simple nodes that only need state |
(state, config) => {...} | Need thread_id, tags, or configurable values |
| Need | Edge Type | When to Use |
|---|---|---|
| Always go to same node | add_edge() | Fixed, deterministic flow |
| Route based on state | add_conditional_edges() | Dynamic branching |
| Update state AND route | Command | Combine logic in single node |
| Fan-out to multiple nodes | Send | Parallel processing with dynamic inputs |
Command combines state updates and routing in a single return value. Fields:
update: State updates to apply (like returning a dict from a node)goto: Node name(s) to navigate to nextresume: Value to resume after interrupt() — see human-in-the-loop skillPython: Use Command[Literal["node_a", "node_b"]] as the return type annotation to declare valid goto destinations.
TypeScript: Pass { ends: ["node_a", "node_b"] } as the third argument to addNode to declare valid goto destinations.
Warning: Command only adds dynamic edges — static edges defined with add_edge / addEdge still execute. If node_a returns Command(goto="node_c") and you also have graph.add_edge("node_a", "node_b"), both node_b and node_c will run.
Fan-out with Send: return [Send("worker", {...})] from a conditional edge to spawn parallel workers. Requires a reducer on the results field.
Call graph.invoke(input, config) to run a graph to completion and return the final state.
| Mode | What it Streams | Use Case |
|---|---|---|
values | Full state after each step | Monitor complete state |
updates | State deltas | Track incremental updates |
messages | LLM tokens + metadata | Chat UIs |
custom | User-defined data | Progress indicators |
Match the error type to the right handler:
| Error Type | Who Fixes | Strategy | Example |
|---|---|---|---|
| Transient (network, rate limits) | System | RetryPolicy(max_attempts=3) | add_node(..., retry_policy=...) |
| LLM-recoverable (tool failures) | LLM | ToolNode(tools, handle_tool_errors=True) | Error returned as ToolMessage |
| User-fixable (missing info) | Human | interrupt({"message": ...}) | Collect missing data (see HITL skill) |
| Unexpected | Developer | Let bubble up | raise |