npx skills add ...
npx skills add minimax-ai/minimax-h3 --skill co-op-game-intro-generator
For users creating a two-player co-op game menu or opening animation. Users provide two player names, a game title, a target visual style, and optional character reference images. The Skill locks identity cues, generates an approval image from a fixed menu framework with coordinated color, buttons, icons, and typography, then uses the approved result to rebuild the character, UI-copy, and event timing instructions for the final video. It outputs a co-op game intro featuring two characters, player cards, and menu interaction motion. Best for game concepts, character-led menus, and social content; not for playable game development, complex multi-page UI, exact brand-logo replication, or generic character-free title sequences.
npx skills add minimax-ai/minimax-h3 --skill co-op-game-intro-generator
Use this Skill when the user wants a co-op game intro video and wants to confirm the visual direction with one image before generating the final H3 video. The workflow collects style, player names, game title, and optional character refs, then creates a framework-preserving confirmation image before generating the H3 video.
These two templates are mandatory runtime inputs, not optional background notes:
references/h3-confirmation-image-template.md when building the confirmation-image prompt in STEP 3 and generating the first confirmation image in STEP 4. Fill the template fields in order and do not skip framework, palette, UI, character, typography, layout, or negative-constraint fields.references/h3-video-prompt-template.md when refilling the final Minimax H3 video prompt in STEP 6. Fill the template from the approved confirmation image, player/game data, final UI copy, event timing, motion directions, and negative constraints.If either template is unavailable, stop and report that the Skill package is incomplete instead of improvising a different prompt structure.
Ask the user to choose a preset style or enter a custom style. This style has top priority and controls supplemental style language, palette language, background texture, character rendering, expression, outfit direction, UI colors, button/icon style, and typography texture.
Collect PLAYER 1 name, PLAYER 2 name, and game title. If the user provides character images, use PLAYER 1 and PLAYER 2 refs only for identity mapping: recognizable face silhouette, hairstyle, glasses, relative facial proportions, and distinctive traits. Do not inherit photographic realism, skin texture, real-world lighting, camera quality, or the original image style; redesign the face into the selected visual style while preserving identity anchors.
Load and follow references/h3-confirmation-image-template.md as the required prompt skeleton. Use a fixed framework + dynamic style fill + palette-linked prompt structure:
Generate only one confirmation image from the filled references/h3-confirmation-image-template.md. Preserve the framework structure, while making the selected style visibly dominant.
Do not generate video until the user approves the image. If the user changes style, names, game title, identity, or image direction, return to the image prompt step.
After approval, load references/h3-video-prompt-template.md and refill the final video prompt with confirmed style, character refs, player names, game title, UI text, event timing, motion directions, and negative constraints. Generate the final video with Minimax H3.
If text is unreadable, reduce on-screen text. If identities swap, strengthen names, positions, and colors. If faces drift, reuse uploaded refs and explicitly preserve identity anchors, hairstyle, and outfit anchors while keeping the face rendered in the selected visual style. If the selected style is weak, rewrite Overall Style, Color Palette, Character Style, Background, Game UI, Buttons, Icons, and Typography instead of changing layout framework.