npx skills add ...
npx skills add roble3/cc-blender-skill --skill orthographic-registration
Register front, side, back, and top orthographic reference views into a shared Blender coordinate contract. Use when a 3D model must match multi-view wireframes/templates, when side/back/top silhouettes are off, or before adding depth to a front-locked contour model.
npx skills add roble3/cc-blender-skill --skill orthographic-registration
This skill prevents the common failure where the front view looks plausible but the side/back/top views are wrong.
X/Z silhouette.Y/Z depth envelope.X/Y spread.scripts/register_views.py on the available view images.If views disagree, front brand read wins. Document the conflict in registration_report.json.
In this Blender coordinate convention, the front camera looks along the Y axis and the reference silhouette lives in the X/Z plane. Therefore 2D rotations inside the front view are rotations around the Y axis, not around Z. Use rotation_euler = (0, angle, 0) for 2D component orientation in the front projection. Z rotation spins objects into/out of screen-space incorrectly for X/Z-plane meshes.