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SKILL.md
npx skills add roble3/cc-blender-skill --skill source-part-segmentation
Segment overlapping visual parts from source images, wireframes, texture atlases, and decals before mesh reconstruction. Use when a mascot/logo/template contains touching or overlapping components and exact structural part masks are needed before contour-to-mesh, UV fitting, or landmark repair.
npx skills add roble3/cc-blender-skill --skill source-part-segmentation
Use this before contour-to-mesh when a source image contains overlapping or touching designed parts.
The output is not “nice masks”; it is a source-of-truth part inventory that downstream geometry must obey.
bbox, polygon, or seed_point + optional flood/HSV tolerance);structural, decorative, face_feature, aura_context, or validation_only.contour-to-mesh; pass feature masks/landmarks to landmark-fit-repair; pass atlas regions to atlas-uv-fitting.Allowed mode values: polygon, bbox, non_background, dark_lines, bright_on_dark, hsv_range.
scripts/segment_source_parts.py produces component masks and a JSON report from an image, with optional watershed.scripts/seeded_part_masks.py converts a named seed manifest into deterministic named masks and a part inventory.