npx skills add ...
npx skills add software-mansion/argent --skill argent-lens
Propose multiple visual design variants for on-screen elements and let the human pick in the Argent Lens window. Use when the user asks for design alternatives / options / A-B choices for a screen or component, or any time you have produced more than one candidate look for an element and want a human decision before committing.
npx skills add software-mansion/argent --skill argent-lens
Prerequisite — feature flag. This workflow is gated behind the
argent-lensflag (off by default). Runargent enable argent-lensonce before using it. Ifpropose_variant/await_user_selectioncome back not-found, the flag is off — enable it and retry.
You implement several candidate designs, capture each one running on the device, and stage them with propose_variant. Each proposed element shows up as a floating card next to the live simulator stream in the Argent Lens window (a native window that opens automatically), connected by a thin line to the real element. The human picks per element, optionally pins free-form comments to elements, and presses Complete selection. await_user_selection is the single blocking call that returns their decision.
The golden rule: one variant = one real, distinct screenshot. A proposal is only useful if its previewImage shows the variant actually rendered on the device, captured AFTER that specific variant was applied. Never propose a variant you have not built and seen on screen, and never point two variants at the same file path — if two captures end up byte-identical you have not actually changed anything and the Argent Lens degenerates to identical thumbnails. Plan → build → navigate → screenshot → propose, repeated for every variant of every element, then await once.
| Tool | Blocking? | Purpose |
|---|---|---|
propose_variant | No | Stage ONE variant for ONE element. Call once per variant. Keep working. |
await_user_selection | Yes | Call ONCE after every variant is staged. Parks until the human is done. |
propose_variant params: element (human name), optional match ({ by: "text"|"label"|"identifier"|"role", value }), optional udid (the device id you captured the variants on), and variant ({ name, summary, code?, filePath?, previewImage?, frame? }). Repeated calls with the same element accumulate variants on that element; different element values create separate cards.
Always pass udid (the same simulator/emulator id you screenshotted and described with). The preview window then streams that device directly — the human never has to pick a simulator. Set it on the first propose_variant of a round; later calls may omit it (the last value wins).
Resolve a simulator/emulator first (argent-ios-simulator-setup / argent-android-emulator-setup) and, for React Native, argent-react-native-app-workflow to run the app and reload the bundle. Argent shows the staged variants in a native preview window that opens automatically on the user's screen; you don't open or display anything yourself. Just stage variants and call await_user_selection, and the window appears on its own.
Decide, before touching code, exactly which elements you are redesigning and the distinct variants for each. Write them down (e.g. "Search field: Filled / Outlined / Pill" — "Primary CTA: Solid / Gradient"). Each variant must be a single, self-contained change you can apply, screenshot, and revert independently. Vague or overlapping variants produce useless proposals.
For each element, run describe (or debugger-component-tree for RN) on the screen where it lives and read its exact label / identifier / role. Pass that as match so the floating card's connector anchors to the right element:
{ by: "identifier", value: "search-input" } (most reliable){ by: "label", value: "Search" }{ by: "text", value: "Search" } (fuzzy contains; the default if match is omitted)Omitting match defaults to { by: "text", value: element }, which is fine only when the element's visible text is unique.
Loop over every variant of every element:
debugger-reload-metro) or rebuild as needed so the running app shows this variant.argent-device-interact) to the screen where the element is visible — a screenshot is only meaningful if the element is actually on screen.screenshot and pass the returned file path straight through as variant.previewImage. NEVER hand-crop, resize, re-encode, or copy the screenshot to another folder (e.g. a crop.py into /tmp/variants/): that double-crops against the preview window's own cropping and writes the image somewhere the server won't serve it ("No preview"). Capture the whole screen — the preview window crops it for you using variant.frame (step 5). The path you got back must be a NEW file; if you suspect the device froze or the variant didn't apply (you see no visible change vs. the previous capture), diff with the previous path (shasum -a 256) before proposing — byte-identical captures mean the variant is not on screen yet. Fix that before proposing, never propose anyway.propose_variant with element, match, udid (the device you captured on), and variant.previewImage set to that screenshot path. The tool auto-captures the crop frame: it describes the device at propose time and matches the element, so each thumbnail crops to its own current layout — as long as the variant is still on screen when you call propose_variant (propose right after the screenshot, before reverting). You may pass variant.frame (the matched node's normalized {x, y, width, height} in 0..1 from a describe on THIS variant) to override the auto-capture — useful when the element can't stay on screen at propose time. Add summary (what changed and why) and code/filePath when useful.propose_variant does not block.previewImage accepts a local screenshot path (served from the OS temp dir / cwd), an http(s) URL, or a data: URI. A local screenshot of the real running variant is strongly preferred.
After every variant for every element is staged, call await_user_selection exactly once. It returns:
{ status: "completed", selections: [{ element, chosenVariant, comment? }], unselected, annotations: [{ target, match, comment }], globalComment } — apply chosenVariant for each element; skip elements in unselected. Treat each annotations entry (inspector comments the human pinned to elements) and globalComment as a change request.{ status: "pending", proposedElements } — timeoutSeconds elapsed, not an error. Proposals are still live; call await_user_selection again.{ status: "no_proposals" } — you called it before any propose_variant. Stage variants first.Implement the chosen variant for every selected element, address every annotation/comment, and report what you applied and what was skipped. If the human commented but skipped a variant, the comment still matters — act on it.
propose_variant at least twice for it). If you only have one look for an element, either produce a real alternative or don't propose that element at all; a lone variant isn't a choice.previewImage must be a screenshot of that variant actually running on the device. No mockups, no guesses, no proposing un-built ideas.previewImage path across two variants — or capturing two paths whose bytes turn out identical — defeats the whole point of the Argent Lens. If you can't produce visibly different captures (e.g. the app is read-only, accessibility is broken so you can't navigate, the bundle won't hot-reload), STOP and tell the user instead of staging duplicates.propose_variant never blocks — stage freely. await_user_selection is the only call that waits, and you call it once, last.describe; a wrong match makes the card point at the wrong element or float unanchored.pending is normal. On pending, just await again — proposals persist across timeouts.propose_variant after a round was consumed begins round N+1 and clears the previous round's elements; stage a full set each round.