npx skills add ...
npx skills add theorcdev/skills --skill creature-animation
Author, gate, preview and install production animation sets for Final Stand creatures (quadrupeds, arthropods, flyers, hybrids) using the Plan 009 pipeline in tools/3d/animation_quality/creatures. Use when adding a creature to the roster, re-authoring a creature's Idle/Locomotion/BasicAttack/Hit/Death/Cast clips, fixing a rejected animation, running the reimport gates or Unity install, or when the user mentions creature animation, bites, deaths, gaits, reels, Plan 009 or the animal roster.
npx skills add theorcdev/skills --skill creature-animation
One rule set, one pipeline, every creature: existing rig → correction → species-specific actions → baked exports → independent reimport gates → labeled reels → Unity install → commit per slice. Read RULES.md before authoring; run WORKFLOW.md commands as written.
ArtSource/3D/Roster/subjects.json only (clips, lineage, scale). Never redefine it in tooling.inspect_sources.py); confirm the scaffold rig, bone names, rigid parts, facing.calibration.py: family template + species overrides (gait, attack type, death type, jaw). referenced_bones must equal the rig's bone set; the tooling test enforces it.--trial --render keys, look at the contact sheet, fix until gates.evaluate passes AND it reads right.gates.py only with a board entry for the operator.