npx skills add ...
npx skills add theorcdev/skills --skill unity-asset-integration
Installs and verifies Final Stand 3D model packages or animation updates through the repository's Unity importers, presentation profiles and prefab installers. Use when deploying an accepted model, wiring its materials or presentation, validating imported clips, or checking that an installed unit appears correctly in gameplay.
npx skills add theorcdev/skills --skill unity-asset-integration
Install the exact validated artifact and prove that Unity uses it correctly. Read WORKFLOW.md for the two supported installation routes and their verification commands.
ArtSource/3D/Roster/subjects.json, the applicable generated manifest, GeneratedModelImportRules.cs and GeneratedModelPrefabInstaller.cs. Derive paths and rig type from those contracts; subject IDs and display-folder names differ.tools/3d/deploy_accepted_model.py followed by the subject installer.tools/3d/animation_quality/creatures/unity_install.py with its subject, plan and version. It replaces the production FBX while retaining textures and verifies exact imported clip coverage.ProjectSettings/ProjectVersion.txt and the installed toolchain. Wait for another agent's editor rather than terminating it or removing its lock.Report deployed hashes, source and installed versions, Unity exit codes, test totals/failures, clip coverage and visual captures. A successful file copy is not a successful Unity import; a technical import PASS is not operator art acceptance.
Keep source validated, installed, tests passed and operator review distinct in the current plan's evidence schema. Commit only owned or claimed paths, inspect generated .meta changes, and leave unrelated Unity settings untouched. Record the slice outcome on the board.