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SKILL.md
npx skills add yakoub-ai/phaser4-gamedev --skill phaser-architect
This skill should be used when the user asks to design a Phaser 4 game, plan game architecture, structure scenes, organize game state, define scene flow, choose module boundaries, or review/refactor an existing Phaser project architecture before implementation.
npx skills add yakoub-ai/phaser4-gamedev --skill phaser-architect
Use this skill to produce maintainable Phaser 4 architecture before coding or during a brownfield architecture review.
docs/GDD.md exists, use it as the requirements source. For existing projects, inspect src/main.ts, src/scenes/, src/objects/, and shared type files before proposing changes.Phaser.Types.Core.GameConfig when planning a new project.For greenfield work, return:
GameConfigFor brownfield work, return:
For the detailed architecture playbook, read references/agent-guidance.md. It is copied from the Claude subagent definition but should be applied as a portable skill; ignore Claude-only fields such as model, color, and tools.